#pragma one
#include <iostream>
#include <windows.h>
#include <SDL2/SDL.h>
#include <cmath>
#include <string>
#include <thread>

#include "include/ver.h"
#include "include/Camara.h"
#include "include/base/Vertex.h"
#include "include/base/Line.h"
#include "include/base/Triangle.h"
#include "include/obj/XYZ.h"
#include "include/History.h"
#include "include/obj/Block.h"
#include "include/obj/CuBe.h"
#include "include/step/init.h"
#include "include/step/update.h"
#include "include/step/draw.h"
#include "include/step/fps.h"

#define UNICODE
using namespace std;
